Set your Publisher ID in src/config/ads.ts to display live ads.
Inline SVG & HTML5 Canvas Elements
Embedding resolution-independent vectors and procedural 2D pixel grids
HTML5 natively supports vector graphics via inline <svg> markup and raster drawing buffers via the <canvas> element.
Inline SVG vs Image Tag
<img src="icon.svg">: Loads external vector file, but cannot be styled with CSS fill: currentColor or interacted with by page JavaScript.
Inline <svg>: Embeds vector shapes directly into the HTML DOM. Benefits include zero extra HTTP requests, CSS theming, and full DOM event listener support.
<canvas id="myCanvas">: Provides an empty drawing canvas controlled via JavaScript getContext("2d").
<button class="btn">
<!-- Inline SVG inherits text color via currentColor -->
<svg width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2">
<path d="M5 12h14M12 5l7 7-7 7"/>
</svg>
Continue
</button>
<canvas id="chartCanvas" width="400" height="200">
Your browser does not support HTML5 Canvas.
</canvas>Set your Publisher ID in src/config/ads.ts to display live ads.
Test Yourself With Exercise
What is a major advantage of inlining `<svg>` directly into your HTML compared to using `<img src="icon.svg">`?