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Introduction to Computer Programming• 6 min read
Object-Oriented Programming (OOP) Foundations
Understand Classes as blueprints, Objects as instances, and the 4 pillars of OOP: Encapsulation, Abstraction, Inheritance, and Polymorphism.
Classes and Objects
A Class is an architectural blueprint defining properties and behaviors. An Object is a concrete physical instance of that blueprint created in memory.
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Test Yourself With Exercise
In Object-Oriented Programming, what is the blueprint that defines the properties and methods of an object?